Medieval Engineers is a sandbox game about engineering, construction and the maintenance of architectural work and mechanical equipment using medieval technology. Players build cities, castles and fortifications; construct mechanical devices and engines; and perform landscaping and underground mining.
Medieval Engineers utilizes a realistic volumetric-based physics engine with a focus on structural integrity: all game objects can be assembled, disassembled, damaged or destroyed, and the object’s mass and structure influences its integrity. The game comes with creative mode and an early prototype of survival mode.
Features
Game modes
- Creative - unlimited resources, instant building, invulnerability, levitation
Single-player
Multi-player – will be added in a future update
Barbarians - coming soon.
First-person & Third-person
Voxel hand – shape the terrain and its material (right now only creative mode voxel hand is implemented)
Block types
- Small: 0.25 meter (25 centimeters)
- Large: 2.5 meters
- Dynamic: can be used to construct carriages and machinery that is supposed to be moved around
- Static: immovable and connected to earth; if a heavy load breaks its structural integrity it cracks and unsupported parts become dynamic
Building blocks - stone walls (various shapes - from blocky to rounded), wooden walls and flooring, roofs (ceramic, thatched, hay), power source blocks (manual human labor), stored energy blocks (torsion spring), leverages, weights, swings, ropes, wooden beams of various length and shape
Realistic physics – structural integrity, destructible objects (everything: from blocks to terrain), real proportions, volume, mass, storage capacity, integrity
Steam Workshop – share your creations with the Community
Modding - world files, 3D models, textures, shaders, API (scripting in-game objects in C#)
32-bit & 64-bit – 64-bit version expands the amount of objects and blocks (almost unlimited) and terrain
World management – “save as” to multiple copies, auto-save every 5 minutes (can be turned on/off), edit world settings
MORE TO BE ADDED LATER!
NOT IMPLEMENTED YET
Survival - this mode is a work-in-progress and only death/respawn, slow construction and no-levitation are implemented.
To be added: resource management and inventory; material harvesting and processing; tools using
Mechanical blocks: rotors, transmissions, transitions
Wind power source block
Building blocks: torches and other sources of artificial light, flags. More will be added in the future!
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